

The different factors causing influence are:Ĭaused by buildings and edicts in the province.Ĭaused by buildings, edicts or religious bonuses in neighboring provinces.Ĭaused by governor bonuses. When the influence changes, the presence of each religion will slowly adjust to the new equilibrium. (religion influence)/(total influence) * 100%įor example, when Arianism has 3 influence in a province, and all other religions have a combined influence of 7, the presence of arianism in this province will be 3/(3+7) * 100% = 30% The equilibrium presence of a religion is given by: The presence of a religion in a province depends on the influence a religion has in a province. The percentage of the population that does not follow the state religion causes public order penalties. The population of every province is divided over the different religions present in the province. You can convert in the faction screen, under the summary tab. To convert to a certain religion, at least 35% of the population has to follow that religion. In addition, you get a +10 attitude with every faction of the same religion and a -10 attitude with every faction of a different religion For the details, see the individual religion pages The state religion gives a unique factionwide bonus, and gives access to a religious building chain and religious edicts.
